We’ve just now got Arthur’s new refinements in place and we can now show it off. Once again artsyfeathersartsyblog was on hand to spruce up the design with chloepoisonhearts on construction of the puppet itself.
Unlike Lewis’s new puppet though we currently do not have the back views of them, so no spiny .gif for him quite yet.
(<–NEW VS OLD–>)
The adjustments in place for this are much like that of Lewis’s, with mostly overall refinements to the character’s features and changing the structure to support more comprehensive puppet rigging. Though I’m sure ya’ll have picked up on the more obvious tweaks before I mention what they are.
MAIN UPDATES-
Robot Arm Upgrade-
Arthur’s arm has been changed by a fair amount (though I made sure not to go too crazy with it).
Arthur’s old robot arm was more or less just his fleshy arm painted grey and with some lines thrown on it. While that served its purpose for Ghost, I figured that needed some adjustment as we went back to refine the designs some. My main goal was to make the silhouette noticeably different from the normal arm just so it stands out as being more mechanical from the get-go.
Arthur’s Head-
It didn’t really show up in Ghost too well, but MAN I don’t even know what I was thinking with Arthur’s head in some of these views. He got this weird muzzle in the side views, which I guess I was trying to emulate the kind of bean shaped head of Shaggy from Scooby Doo I guess??
Anyway, it’s now much less… THAT.
Also +1 hair spike.
Vest Pins-
Due to popular demand, I’ve rolled back in the pins on Arthur’s vest that existed waaaaaaaaay back during Arthur’s original concept art.
Arthur’s has gained a bit of height in this new version, but I’ll save the direct comparisons for later.
BONUS BACKGROUND ART TEASER
And to tease the next project some more, here’s one of artsyfeathersartsyblog‘s backgrounds.
As for the exact nature of what it is though, I’ll leave ya’ll to figure that one out.