In the following forenoon, you leave from the City of
Light with a truckload of weapons. Your planned route is to first head north,
then through Kelbass Grasslands and from the south side of the Disc towards
Vannath Coast, where Galdin Quay resides.
It’s really refreshing to feel the cool air whip your
face while sitting with your back against the crates, chatting with Gladio.
Iris was absolutely livid with both you, but everything goes fine and smooth
until your entourage is slowed down by a pack of rampaging garulas. You have to
take a small detour to get past the beasts both parties unharmed.
This leads to your schedule getting delayed, which
results in the night creeping up on you while you are still in the middle of
nowhere, somewhere between Causcherry Plains and the Fallgrove. Night falling
down with no safe haven nearby is never good, especially so when daemons lurk
behind every rock and curve.